Alright, so today and yesterday I worked on pathfinding for zombies, and smoother movement between clients. Dealing damage is now clientside, so you don't have to aim ahead of the zombie to hit it.
I also got to add some nice 3d walls and models (Which might sound weird because this is originally a 2dimensional game), but they actually look nice.
Tomorrow I'll be planning out how the weapons and classes will work. You'll be able to choose from a variety of classes:
Engineer: You can build stationary machine guns, sentries, doors and barricades, reinforce walls, and other stuff that I'm thinking up
Scout: Overall speed bonus, equipped with light weapons, and you can carry more in your inventory
Hacker: Able to 'hack' open locked doors to gain access to buildings, thus being able to scout for weapons (And maybe food if I add a stamina system)
Heavy: Well, he uses heavy weapons. Slower, but much much tougher.
Marksman: Able to aim a very far ways away with his sniper equipped, maybe lasor sight.
Soldier: All around weapons dude, assault rifles, pistols, nothing too big though.
I'll try to do as much as I can.